Whoa! after a difficult Saturday trying to figure out how to fix the sighting systems on the guns, I managed to power through and get a lot done. Here are some updates:
2. Can’t go through walls
4. Updated sights on gun models
5. Night stage
6. Weapon light
7. Audio cues and commands
8. New reload mechanic
9. Doors and ports, activators
10. Destructible objects
11. Course descriptions
12. Activator to prop connectors
13. Clean up main menu
14. Upgraded skyboxes
15. Slide lock animations
umm. yeah I think that’s it. More to come.
Phew. what a few days it’s been. Got a few things done.
1. Menu system
2. new STI model
3. 180 DQ
4. Physics based swingers
5. Clamshell prop
6. Other various improvements to code / structure
I should be able to polish it up a bit more and then I’ll start inviting folks who are interested to give this a test.
Lots of updates and tweaking over the past few days. Got to implement a few things:
1. Menu system to calculate scores and reset the stage.
2. Hitfactor scoring based on your time / score.
3. Included the reddot model provided by Scott of Springer Precision
4. Implemented shader for reddot parallax effect
5. USPSA Targets & noshoots
Being a geek and VR/AR enthusiast, during the winter downtime for shooting, I decided to start a project to build a IPSC simulator using Unity and the HTC Vive. It was a fun experience, here’s where I got to in just four days. Looks like I’m getting some good feedback from the community, so I’ll just keep on going and see where this leads me.
My first USPSA match of 2017 after a looooong break of no shooting and no dry-firing. Was super cold, super wet and one of those matches that kept everyone asking why they’re out there feeling miserable. That said, there were some really fun stages including one that had all 1/2 sized targets, now that it is legal to use in Level One matches. Those are hard to shoot at! Thanks again to the PB crew for keeping the range open throughout winter.