After a tough few weeks of testing, we finally got to a place where the build is stable enough to be released on Steam Early Access. We’re looking forward to hearing from everyone what you think about the game. Please mind the bugs as there are bound to be many.
We’ll be posting regular updates for the game and hope to bring new content every week or two.
Sorry I have been radio silent for a while. Just trying to keep trudging along with building more updates to the game. I made some breakthroughs with the Texas star which was bugging me for the longest time. I also managed to get it working for the Oculus Rift and Touch controllers.
Apart from that, here’s the laundry list (changelog) of items that was worked on for this release:
– Oculus Rift & Touch controller support
– Major / Minor Scoring
– Wheelgun & Bren Ten!
– Fixed scoring issue
– No penalty mikes
– Working physics based Texas Star
– Show gun specs, divisions in main menu during gun selection
– Modeled RMR on Glock 17 for Carry Optics
– Change G17 mag capacity to 17 to support new CO rules
– Fix menu brightness in some stages
– Audio bugs
– Allow adjusting of start position due to room size or preference.
– 180s don’t DQ immediately, you have 2s increasing warning period.
– Flood lights on hand and weapon lights on all guns in Night stage
– Adjust timer fonts
– Improved quality of scene (big change)
– Re-position player when starting course
– Make bullets less visible
– Model different bullet-holes based on caliber
– Fix 180 bug when drawing gun
– Professional RO voice
– Simplified Reload mechanism
Those of you who are helping to test, you’ll get an email link to download the latest build soon!
Lots of updates and tweaking over the past few days. Got to implement a few things:
1. Menu system to calculate scores and reset the stage.
2. Hitfactor scoring based on your time / score.
3. Included the reddot model provided by Scott of Springer Precision
4. Implemented shader for reddot parallax effect
5. USPSA Targets & noshoots
Being a geek and VR/AR enthusiast, during the winter downtime for shooting, I decided to start a project to build a IPSC simulator using Unity and the HTC Vive. It was a fun experience, here’s where I got to in just four days. Looks like I’m getting some good feedback from the community, so I’ll just keep on going and see where this leads me.