Lots of updates and tweaking over the past few days. Got to implement a few things:
1. Menu system to calculate scores and reset the stage.
2. Hitfactor scoring based on your time / score.
3. Included the reddot model provided by Scott of Springer Precision
4. Implemented shader for reddot parallax effect
5. USPSA Targets & noshoots
Being a geek and VR/AR enthusiast, during the winter downtime for shooting, I decided to start a project to build a IPSC simulator using Unity and the HTC Vive. It was a fun experience, here’s where I got to in just four days. Looks like I’m getting some good feedback from the community, so I’ll just keep on going and see where this leads me.
Here’s a one stage video I put together to test out how a simulated Heads-Up-Display could work. This was requested by some folks at the WaGuns.org forum. I wanted to see how hard it is and how much time. It took almost an hour to get this up but I think it’ll be faster if I had the map already drawn and everything in place. That said, still fun to watch. There are still a lot of errors but you know that this is a "test" right? 🙂